Hitotsu-Me Giant
EARTH 4

Hitotsu-Me Giant

  • ATK:
  • 1200

  • DEF:
  • 1000

  • View:
  • 2225




A one-eyed behemoth with thick, powerful arms made for delivering punishing blows.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Oct 8, 2026
47± 8/ 100
Power Score
Intrinsic 50
Deck 46

Hitotsu-Me Giant — Power Evaluation

Final Score: 47 ± 8 · Confidence: Medium

  • Intrinsic: 50 · Deck: 45.5 · Meta: provisional
  • Primary role: Material body

Why it scores here

Hitotsu-Me Giant is a vanilla Level 4 EARTH Beast-Warrior Normal Monster with 1200 ATK and no effect text. Its value is only as a plain Level 4 non-Tuner body for Synchro or Xyz material and as a cheap, free-roll slot that is never garnet-locked. The 1200 ATK and the 34 decks that run it, 13 of them Exodia, do not earn points: the score comes from the material and deckbuilding axes, and the card converts nothing on its own.

Axis scores

Axis Score Evidence
Accessibility 40 Drawable as a plain body, but no searcher, starter or combo route is evidenced, so it is only live as material (verified card text; combo data has zero appearances).
Combo & Conversion 10 No text beyond the body and no recorded board appearances, so it builds nothing on its own (verified text; observed zero combos).
Resource Economy 10 No draw, search, banish or refuel, and no card advantage (verified text: vanilla).
Effect & Interaction 0 No effect, so no negation, removal or hand-trap reach (verified text).
Material Utility 50 Clean generic Level 4 EARTH Beast-Warrior body that still converts as material when blanked, since it has no effect to lose (verified text; inferred fit).
Resilience & Flexibility 50 No effect can be negated, but it also has no response or redundancy across zones (verified text; inferred).
Deck-Building Efficiency 85 Normal Monster with no garnet, lock or restriction, and copies are free to run up to 3 (verified text; observed copies avg 1.71, max 3).

Calculation

Weight profile: Material body / Normal profile (primary role only; no secondary roles). Intrinsic ≈ 50, Deck ≈ 45.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent, meta unknown)

Strengths

  • Clean generic Level 4 EARTH non-Tuner material body that converts when blanked
  • No garnet, lock or restriction, so it is free to run
  • Appears across 10 archetype homes (deck data), mostly as a generic body

Weaknesses

  • Vanilla: no effect, no searching, no card advantage, no interaction
  • 1200 ATK with no effect gives little standalone board presence
  • Zero recorded combo appearances, so no evidence of a real starter or payoff role

Counters / choke points

  • Nothing to counter: it has no effect, so negates and effect-based removal have no target to hit

Best use

Material body for Level 4 Synchro or Xyz summons, or a fodder body in Exodia-style lines. Decks: Exodia (13 of 34 sampled decks), Hole, Ninja, Masked HERO. Suggested copies: 1.

Evidence & gaps

  • Verified: Normal Monster, Level 4, EARTH, Beast-Warrior, 1200 ATK / 1000 DEF, no effect text; No banlist or garnet restriction in evidence; formats TCG, OCG, MasterDuel, DuelLinks
  • Observed: 34 decks run it (copies avg 1.71, max 3); Exodia 13 of 34 (38.2%); Zero combo appearances across recorded boards
  • Inferred: Material utility is reliable because the body is clean and blanking costs nothing; Synergy with Exodia reflects a generic fodder role, not intrinsic power
  • Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard): archetype inclusion % inferred from the deck sample only no banlist token: assumed 3 copies (unlimited)











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